Good afternoon, pirates. Today we're taking a deep dive into one of the most electrifying builds in Skull and Bones-a Brigantine setup centered around Thunder Dragon cannons, flooding amplification, and ramming sustain. If you saw the preview in my last music video, you already know the chaos this ship unleashes. But now it's time for the full breakdown: stats, rolls, furniture choices, armor setup, and-of course-real combat performance Skull and Bones Items.
This is a Brigantine designed to rip sails apart, summon deadly lightning from the heavens, and slam through ships with unstoppable momentum. If you want raw damage, clean reload cycles, and an electric storm following you across the seas, this is the build .
Let's get into it.
Why the Brigantine Is Perfect for Thunder Dragon Cannons
The Brigantine already leans into flooding damage bonuses, making it a natural fit for electrified weaponry and rupture-based amplification. Add in the mobility and ramming potential the ship is known for, and you get a hybrid monster capable of both long-range damage and vicious close-range finishers.
Thunder Dragon cannons take this even further. These weapons introduce one of the strongest mechanics currently available:
Lightning Strike Proc
Every volley against enemy sails has a chance to summon a lightning strike.
Base damage: 5,000 electric
Chance per volley: 15% per hit, stacking up to 45%
If sails are torn, lightning strike damage jumps to 10,000.
In short: tear the sails, summon storms, melt everything.
The Main Cannons-Thunder Dragons on Every Side
This build runs three Thunder Dragon cannons: one front, one port, and one starboard, each rolled carefully for both synergy and maximum destruction.
Forward Cannon (Damage: 2,697)
Rupturing
Amplified Electric
Amplified Electric
The forward Thunder Dragon is built for maximum reliability. Rupturing complements the Brigantine's flooding bonus, while double amplified electric pushes lightning and electric shock damage into a higher tier.
Port Cannon (Damage: 2,545)
Rupturing
Amplified Electric
Lethal
This cannon leans slightly more into raw kill potential. Lethal gives that boost needed to finish targets especially after you've already torn sails and flooded the hull.
Starboard Cannon (Damage: 2,487)
Rupturing
Amplified Flooding
Lethal
This was one of the last rolls-just barely within the budget-but it hits exactly the stats we needed: flooding amplification for synergy with the Brigantine, and lethal for consistent finishing damage.
Together, these three cannons create a devastating cycle:
1.Tear sails with amplified electric damage
2.Trigger lightning strikes
3.Stack storm effects
4.Finish the target with a lethal burst or a ramming strike
Rear Weapon-Monster III Bombard
The rear slot runs the Monster III Grandio Scottish Bombard, an absolute wall-breaker.
Damage: 5,575
Rupturing
Amplified Explosive
Deadly Strike
This bombard is perfect for punishing ships attempting to tail you, or for delivering devastating mid-range hits during circling engagements.
Auxiliary Slot-Storm Visual
Auxiliary isn't the main focus in this build-you can slot anything you prefer-but for now, a Storm Visual sits in the center. It adds a thematic synergy and minor benefits, but it's mostly there because the Brigantine's true power comes from armor, weapon rolls, and furniture.
Armor-Inpacea for Sustain and Ramming Synergy
Armor is where this build truly becomes immortal.
Inpacea Armor
This armor restores hull health based on ramming strength-perfect for a Brigantine that frequently closes the gap after shredding sails.
With the right rolls, the armor becomes even better:
Resist: +4.6% secondary damage resistance
Maintenance: 135 hull health restored per second
Determination: +23.2% brace strength recovery per second
This combination of constant regen + bonus resistance + rapid brace recovery makes the Brigantine incredibly hard to kill, even during extended fights.
And because ramming restores huge amounts of health, this ship can win battles simply by staying in the fight longer than the enemy.
Furniture Setup-The Engine Behind the Storm
Furniture is where this build gets its true identity. Each piece feeds into electric damage, projectile speed, storm synergy, or ramming bonuses.
Let's break them down:
- Gimbal Ring Stores
+17% Demi-Cannon damage when hitting targets from 180+ meters
+14% projectile speed
+12% maximum range
While the Brigantine is built for close-to-mid-range combat, the increased projectile speed and range synergize beautifully with electric weapons.2. Charge Store
When Storm Struck is triggered, next attack deals +50% damage
+10% charge rate of Blaze against storm-struck targets
+5% electric weapon damage
This is one of the most important pieces of furniture in the build. Many of your abilities and shots apply Storm Struck, so the +50% next-attack damage bonus activates constantly.
- Iron Cladding Station
+25% ramming damage
Every Brigantine owner should craft this. Combined with Inpacea's passive heal, your ramming becomes both a finishing blow and a self-sustain button.
- Copper Fashioning Station
+12% secondary damage for electric weapons
+8% max range for electric weapons
More range, more electric damage-this piece directly amplifies the Thunder Dragons.
- Lead Bolt Array
+2% electric weapon damage per 5m AoE radius
–6% reload time for electric weapons
+8% damage to storm-struck enemies
This is one of the strongest pieces for Lightning-based ships. Faster reload, more electric scaling, and extra storm-struck damage all multiply wonderfully with your cannons.
- Caustic Spall Station
This one ties your flooding amplification together:
+13% flooding damage when hitting from 200+ meters
Additional +1% flooding damage per 1% projectile speed
+10% damage to flooded enemies
Because your weapons already have projectile speed bonuses from other furniture, this becomes a compounding buff.
Combat Showcase-How the Build Performs at Sea
Once the build is complete, the Brigantine becomes a roaming storm generator. You don't just fight enemies-you drown them in electric chaos. Here's how the build feels in real combat:
- Lightning Everywhere
Each volley shreds sails and creates a rolling chance of lightning strikes. Once the sails are torn, lightning strikes hit for 10,000 electric damage-enough to chunk large vessels repeatedly.
- Smooth, Fast Reload
One of the best parts of the build is how clean the reload feels thanks to the Lead Bolt Array and Thunder Dragon weapon synergy. You're shooting nearly nonstop.
- Natural Sustain
Maintenance roll + Inpacea =
Constant health regeneration.
You rarely need to heal. Between brace recovery and ramming restores, you cruise through fights.
- Ramming Still Works
This isn't just a cannon build. You can still play it like a classic Brigantine ram ship. Tear sails, disable movement, dash in, and ram. The heal alone often returns half your hull.
- Extended Boss Fights? No Problem
Even long fights-which usually expose weaknesses-become manageable. With determination boosting brace and constant self-healing, you survive almost anything.
Final Thoughts-Why This Build Works
This Thunder Dragon Brigantine is a perfect blend of damage, control, survivability, and style.
You get:
Massive electric burst damage
Chain lightning procs
Flooding and storm synergy
Regenerating armor that rewards aggression
High projectile speed and long range
Devastating ramming power
Clean reload cycles
Strong finishers from the rear bombard Skull and Bones Silver
It's hard to find another Brigantine setup that combines this much versatility with this much raw power.
If you're looking for a build that lets you:
Summon storms
Rip sails apart
Ram head-on like a sea battering ram
Turn enemy ships into floating lightning rods
Then this is the build for you.