We do understand that in its existing condition taking on more challenging content or tackling difficulties will not improve drop prices or the number of Legendary Items you'll find. Instead gear that is potent will be easier to obtain or become available. The idea of Mythic Items with four Legendary affixes where you can only equip one adds more layers to the potential that is end-game. The power and harm curve can be distinct, and also a far cry from pace and utter insanity of Diablo 4 Gold.
"Players recognise that games evolve over time," Luis responds when the discussion change towards the present progression and speed of Diablo 4. Where loot rains from the skies. "Where Diablo 4 acquired, after several Seasons, the equilibrium philosophy was that we'd never nerf anything. We have a different approach to it. Not better, not worse. It is just like with the artwork, it's a different lens through which you take a look at the game."
"So just like, artists are looking at Diablo 4 to make art and the disposition, our balance designers that are coming from StarCraft - possess a very different approach also," Luis continues. His approach was instantly like,'that is how we accomplish it and No, we nerf things all of the time'. It is a really nuanced approach, which involves nerfing and buffing judiciously."
With Blizzard readily talking about the finer aspects of Diablo 4, and the demo at BlizzCon showcasing the sort of polish that one would expect from Blizzard you would not be at fault for believing that the game is far along in development. According to Luis, there is still a long road ahead before Diablo 4 hits on digital and retail shelves across the world. However, when it comes to what we have see with all the classes (Barbarian, Sorceress, and Druid) and the way the systems work, and battle feels it's a fantastic look at what is in store.
"I think that a fantastic comparison would be when we first showed the buy Diablo IV Gold Necromancer in BlizzCon and then that which we sent," Luis explains. "There were some skills that you saw, but we still added a great deal and tweaked lots. Where that heart dream is there, we are at the point, however, some skills might decrease in power or get buffed. Some abilities might change. ''``We have another approach. It is just like using the art, it is a different lens through which you look at the game"