U4GM Battlefield 6 Mortar Guide for Holding Chokepoints Fast

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When BF6 turns into pure noise—rockets, smoke, squads flipping flags every few seconds—the mortar feels like the slow option. That's exactly why it works. While most players sprint on instinct, you can sit back, breathe, and shape the fight. If you're grinding unlocks or just trying to get reps without the chaos, Battlefield 6 bot farming can be a way to practice timing and map reads, but in real matches the mortar's job is simple: make an area feel unsafe, and the enemy starts making mistakes.

Pick Ground That Keeps You Alive

A lot of people set up on the highest hill like they're hunting for a "nice view." You'll last about one peek. The better habit is staying low and choosing those in-between lanes—spots that aren't fully yours yet, but also aren't where the main firefight is screaming. Get there early, before your team commits to the push. You're close enough to punish a capture point, but far enough that nobody's scanning for you. Also, don't ignore the boring stuff: flat ground matters. If you drop the tube on rubble or a slope, the shots start drifting and you'll swear the game's trolling you.

Stop Painting Circles With Your Crosshair

The biggest mistake is over-correcting. People fire, twitch the aim, fire again, twitch again. That just sprays shells like you're guessing. Mortars reward patience. Find a choke—tunnel mouth, stairwell, a narrow street where revives keep happening—and keep the reticle parked. After a few rounds the spread tightens, and suddenly that lane becomes a no-go zone. It's nasty for breaking up a revive chain or forcing engineers off a repair. You'll notice squads hesitate. They start taking wider routes. That's value even when you're not getting the kill feed.

Feed The Tube Or It Dies

A mortar without ammo is dead weight, and you always run dry at the worst moment. The fix is boring but mandatory: set up on your own ammo crate, or make sure someone in the squad is actually dropping one and not "saving it" for later. If you're solo, pace your volleys. Two or three rounds, watch the minimap, then commit again when you know people are stacking the point. Spamming nonstop feels good, but it also burns your stock right before the real push arrives.

Rooftops, Killcams, And The Reset

Elevation can mess with you. Rooftops are the classic trap: aim at the guy up top and the shell smacks the wall below him. You often need to aim past the building so the arc falls onto the roof, not the face of it. And don't get comfy. After a few volleys, relocate—killcam or a curious recon will eventually triangulate you. Shoot, scoot, set up again, and keep the pressure where it hurts. If you're also the kind of player who buys game currency or items to speed things up, it's worth knowing that u4gm offers those services, but in-match dominance still comes down to discipline and smart resets.


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